Enabling Maximum Performance from Graphics Hardware Instead, you can focus on creating a great Direct3D 10 or later application that will look the same and perform well on hardware or in software. You can still implement algorithms in multiple ways to achieve better performance or scaling however, you do not need to change the API or rendering architecture that is used to implement those algorithms. By providing a single, general purpose software rasterizer, you no longer need to write image rendering algorithms in multiple ways to run on hardware or software with different features and capabilities. WARP simplifies development by removing the need to build a custom software rasterizer and to tune your application for it instead of tuning your application for hardware. Removing the Need for Custom Software Rasterizers Windows 10 Fall Creators Update (1709) includes a version of WARP that supports both Direct3D 11 and Direct3D 12 runtimes. Windows 8, Windows 10, Windows Server 2012 & above, and Windows RT include the Direct3D 11.1 runtime, which has an updated version of WARP. ![]() The Direct3D 11 runtime is installed on Windows 7, Windows Server 2008 R2, and Windows Vista with the update. It is a component of the DirectX graphics technology that was introduced by the Direct3D 11 runtime. WARP is a high speed, fully conformant software rasterizer.
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